was created to be the first league on WL, grouping together 60 of the best WL players for the following purposes:
- Camaraderie: (a) to become better friends with other good players and (b) to bring together circles of players from real-day, multi-day, and ladder games.
- Better Games: if the best players have better relationships, real-time games, multi-day games, tournaments, and ladder games could all be more interesting.
- League Play: WL lacks a comprehensive ranking system and the ladders only provide ratings for each particular ladder. In an attempt to fill this void,  will rank its plays based on the results of league play.
- To Learn: (a) finding the best new talent and helping them improve and (b) teaching old dogs new tricks are also important.
Unlike the WL member 1v1 ladders, the  Ladder will be (a) a best of 3 series, (b) challenge-based, and (c) a measure of overall 1v1 skills (different maps & settings will be used).
The initial ranking will be based on the results of two intra-clan round-robin tournaments and the WL members' 1v1 Ladder. This is an ad hoc solution to get started.
1-5: The top 5 in a 20-player  1v1 tournament. 5-6: The top 2 (if different from the top 5) in a 9-player  1v1 tournament. 8-20: The top 13 on the 1v1 ladder.
A Challenge-Based Ladder: Who Can You Challenge?
- Each ranked player can only challenge somebody within 2 spots:  can challenge  but not .
- You can only challenge people ahead of you on the ladder.
- Unranked players can only challenge the player ranked : win and you are .
- Challenger creates game and invites Player 2.
- Challenger posts game invitation on WL Forum (to verify a challenge has been made).
- Player 2 accepts the challenge: they play.
- Player 2 does not accept the challenge: the two players swap ranks (ie, Challenger 'wins').
Choosing the Map & Settings
Game 1: Challenger (Player 1). Game 2: Incumbent (Player 2). Game 3: Neutral Map/Settings: 1v1 Auto Game (or other agreed upon map/settings) .
Challenger wins: (Wins-losses) X (Difference in Rank/2). 1/2 is rounded up to 1. Higher ranked player wins 2-0: Winner gains 1 spot; loser loses 1. Higher ranked player wins 2-1: No changes (this is the expected result).
Examples of Ladder Movement
 beats  2-0. (2-0) X ((3-1)/2) = 2.  gains 2 spots;  loses 2 spots.  beats  2-1. (2-1) X ((5-4)/2) = 1/2 (rounded to 1).  gains 1 spot;  loses 1.
Keeping Track of It All: WL Forum
Once each best of 3 series ends, one of the players must update the thread about this ladder on the WL forum, including:
- Links to the 2-3 games played.
- The new, updated ladder rankings.